La joueuse de go (chinese)

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La joueuse de go (chinese)
Название: La joueuse de go (chinese)
Автор: Sa Shan
Дата добавления: 16 январь 2020
Количество просмотров: 626
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Amazon.com Review

In war-torn Manchuria of the 1930s, two lives briefly find peace over a game of go in Shan Sa's third novel, The Girl Who Played Go (translated by Adriana Hunter). The unnamed characters, a Japanese soldier stationed in China and a 16-year-old Manchurian girl, narrate their stories in alternating first-person chapters. For the girl, the struggles of Independent Manchuria take a back seat to her discovery of love and the awakening of her sexuality. For the soldier, his idealized dreams of samurai honor and imperial conquest are slowly displaced by homesickness, troubled recollections of his earthquake-torn youth, and remorse over a lost love. But the solitary concerns of each character are eventually submerged by the tides of war. The girl's first lover, Min, is a revolutionary. His ardor for his virgin conquest is matched by a doomed patriotism. Simultaneously, the soldier comes to relish the girl's home town, Thousand Winds, in Southern Manchuria, and becomes distrustful of his own nationalism. His daily games of go with the young female stranger awaken a new passion in him that becomes entwined with admiration for her aggressive play.

As they hardly speak, the soldier and the girl's views of each other remain clouded in Sa's technically facile narrative maneuvers. Where the soldier sees love, the girls sees escape. By maintaining the first person, Sa (winner of the French Prix Goncourt du Premier) leads the reader not only to experience the Japanese and Manchurian perspectives of the occupation, but also she offers glimpses into the deep failure inherent in cross-cultural and cross-generational communication. Couple with the rich historical detail, Sa's narrative games reward close reading amidst the briskly paced spiral into tragedy. -Patrick O'Kelley

From Publishers Weekly

In her first novel to appear in English (her two previous novels, published in French, won the Prix Goncourt and the Prix Cazes), Sa masterfully evokes strife-ridden Manchuria during the 1930s. The first-person narration deftly alternates between a 16-year-old Chinese girl and a Japanese soldier from the invading force. As in the Chinese game of go, the two main characters-the girl discovering desire, the soldier visiting prostitutes, both in a besieged city-will ultimately cross paths, with surprising consequences for both. Sa's prose shifts between lavish metaphor-the girl's sister, grieved by an adulterous husband, is "not a woman but a flower slowly wilting"-and matter-of-fact concision ("We weary of the game and kill them," the soldier says of two Chinese prisoners, "two bullets in the head"). The most absorbing subplot is Sa's careful rendering of the girl's sexual awakening. Though at first intrigued by a liaison with a revolution-minded student, she is reluctant to enter adulthood, a state she views as fraught with injury and falsehood, "a sad place full of vanity." To escape her increasingly troubled life, she becomes a master at go, eventually taking on the soldier, who is in disguise. As the two meet to play, they gradually become entranced, even while war rages around them. The alternating parallel tales add an extra spark of energy to this swift-moving novel, as Sa portrays tenderness and brutality with equal clarity.

***

Japan 's bloodbath in China during the 1930s began in Manchuria, a resource-rich region in northeast Asia. This prelude to World War II in the Pacific haunts Shan Sa's story of young lovers whose worlds collapse in a typhoon of despair. The Girl Who Played Go, the fiction winner of the 2004 Kiriyama Prize, has an economy of prose that allows the novel to cover an epic time, while focusing on the tragedy of a Chinese girl who loves a Japanese boy. This boy comes to her as an enemy soldier trying to maintain his father's samurai ethic; she comes to him as a member of an aristocratic Manchu yellow-banner family that has served the Qing emperors in Peking. His side is on the rise, hers in decline.

The protagonists meet in a public park, a place where one can play the ancient board game of Go. Both play masterfully, initially knowing nothing of each other's identity. They are strangers in a game of strategy, much like their political leaders in Tokyo and Nanking. The interplay of two youngsters and two empires drives the narrative, allowing the author to counterpoise the Japanese story with its Chinese counterpart. Family portraits from both sides illuminate two teenagers driven to adulthood before their time, cheated of a full youth and the critical years when they might have discovered their humanity – already a challenge in a time of terror and terrorism with the Manchurian war regressing into bitter guerrilla fighting, which results in atrocities on both sides.

Shan's voice is unmistakably Chinese – feminine but hard, finely tuned and precise. Not a word is wasted, no excess of emotion shown. She colors her background with a few swift strokes that a master calligrapher would admire. Her dialogue has a staccato rhythm, somewhat like a Chinese Hemingway with bullet prose. Ornamentation is not for Shan, stark reality is.

More than pleasure, readers will become involved in a healing process. As horrific as the war was, its aftermath has brought a dreadful hatred between the former enemy states. Japan bashing dominates much of what comes through in recent Chinese literature. This book offers a way around the sepsis wasting away a possible healing. Shan has created two life-loving youths shattered in a hellish war that carries them and millions like them to early deaths. Even-handed in her treatment of both main characters, she allows a reader to see the richness of both Japanese and Chinese culture, making us imagine how they might each enrich the other once again

Reviewed by Patrick Lloyd Hatcher

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12

上面传下新的命令,要我们烧毁各村的粮仓,以切断敌军的补给。

劫后的村庄如墓地般阴森凄凉。柴堆之上浓烟滚滚,村民们在大火旁无力地哀嚎,哭声与呼啸的风声连成一片。

整整三个月,林海雪原把我们与外界隔绝开来。士兵中酗酒斗殴之类的事时有发生。灰白的世界,炫目的雪光,无尽的行军,这一切一点点摧垮了我们的神经。前天有个下士脱光身逃跑了。我们最终发现他晕倒在山沟里。再行军时就用绳子套住他的脖子,象驴一样牵着。一路上他不住地狂笑咒骂,让人毛骨悚然。一天中午,我发现自己大脑已变成一部留声机,几日来,没完没了,总放着一首歌曲。

我们也许会被疯狂全部吞噬,但现在,我们只能在风雪中前进,再前进。

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